limits
In Final Fantasy VII, there is a battle feature called "Limit". When a character takes a certain amount of damage in a battle, you have the possibility of using a Limit. They are usually attacks more powerful than usual. There are four different levels of limits, each of them containing two. (ie. Cloud Level 1 limits are Braver and Cross Slash). These levels can be gained when gaining experience and leveling up. You can not choose between all limits in a battle: you have to select one level at Menu -> Limits, and choose between the two limits there.
Level 4 is the exception to these rules: even though you have to level up to gain the level, the limit (there is only one) has to be "found". (ie. Cloud's level 4 limit, Omnislash, is won at the Battle Square in Gold Saucer), and you can not "equip" it until you have reached level 4.
As if it weren't complicated already, Cait Sith's limits don't work in the same way as the other members of the party. Cait has only 2 limit levels, and each only contains 1 limit.
Level 1 limit is "Dice". As the name says, Cait rolls out dices, and depending on how many points you get, it will inflict those damage points on the enemy.
Level 2 limit, "Slots", consists of getting different combinations from a slot machine. If you get Cait's face in the 3 slots, you will your enemy instantly. This limit is easier to perform if you press Square just before it starts, as the slots will move more slowly. These are all the different combinations you may get (from RPGClassics.com):
- 3 bars: performs a summon (Choco-Mog, Ifrit, Knight of the Round, etc.)
- 3 crowns: Six toy soldiers (... this sounds familiar. lol) appear and fire at all enemies for special damage.
- 3 stars: A moogle (from the "Summon Chocobo and Moguri" Spell) appears and does a dance that completely restores each member's HP and MP.
- 3 hearts: A cat-girl appears and all allies have a 100% hit rate (no chance of missing) for the rest of the battle.
- 3 moogles: Cait's allies disappear and his moogle grows twice as large, gaining 9999 HP and 999 MP. In this form, he can do anything but use limit breaks, and his attacks cause more damage. When the battle is over, everyone's current HP and MP drop to 1/3rd their former amount. He can't use this ability if there are less than 3 allies.
- 3 faces: kills all enemies, 100% chance.
- Face, face, bar: All allies are instantly killed. There's no way to avoid this, even with the help of accessories like the Safety Bit or an Enemy Skill such as Death Force.
- Any other combination: A random object is dropped on one enemy, inflicting physical damage. It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a boulder, or a Comet 2-like meteor attack. Just like when you attack normally, it's possible to hit for extra damage (like making a critical hit attack).



































